Friday, December 30, 2011

The Ghost of Past Hour Christmas Future! or Hour XV


Kept under an hour and fifteen minutes.Realized how difficult it is to sculpt folds once you've hit the higher dynamesh resolutions.




Wednesday, December 28, 2011

Hour XIV


1 Hour sculpt 15 min paint. The Judge Dredd Helmet. Couldn't figure out how to easily get the metal bars to be angled, beveled, and straight at the same time.


Ref:

Tuesday, December 27, 2011

10 - Next Generation Phazer

Next Generation Phazer


Finding that Planar Brush, Insert Cube, Transpose, and lots of Clipping and masks seem to help the hard surface stuff.

Also, turn off perspective. It helps.

Hour XIII


 Star Trek:The First Generation phaser. 2.5 Hour Sculpt. Need to learn me some new brushes.

Ref:

Saturday, December 24, 2011

Post 3 but Hour 9


better then never, a little late too but here is my "interpretation" of Jane Jetson. Had some issues with the poly resolution going down low in some sections for some reason but I hope that it reads as Jane Jetson..

Hour 10!

:\ had some problems with the divide tool? it was super jaggedy when i divided and moved the polys.  i think this woulda been super simple if i did it on maya, hard in zbrush