Tuesday, June 11, 2013
Friday, June 7, 2013
Tuesday, June 4, 2013
Monday, June 3, 2013
Saturday, June 1, 2013
Wednesday, May 29, 2013
Tuesday, May 28, 2013
Bringing it back!
Hey all! I am going to be starting up Hour of Power once again! No real rules or anything, just sculpting for the sake of sculpting and practice.
Sunday, December 9, 2012
Saturday, December 8, 2012
Sunday, June 24, 2012
Sunday, April 1, 2012
Trying to make some game character stuffs
Trying to make a character for a game... decided to do bust first then build a body for him cuz spliting it up like that seemed easier to concentrate on stuff. He is still not super realistic and I wanted there to be a little stylization, but tell me what you guys think so far and what I can change
Thursday, March 8, 2012
Monday, March 5, 2012
Old Man Willow
Doing a darker interpretation of Old Man Willow from the hobbit. Basically an evil tree that steals the souls of unwary travelers. Any Advice on how to get believable tree bark and leaves in zbrush would be much appreciated.
Anyway, what does everyone think?
Edit:
More Shots
Saturday, March 3, 2012
Tree WIP
Hello all. This is a tree that has a car that is crashed on top of the "close up" (car will eventually be made). The base of the 3 trunks will be the focal point, so I want to add as much detail to that area as possible.
I would love to get some crits on this, specifically if this looks like a tree (if not then why not?). Are the placement and flow of the branches believeable, or is there something more I can do to add to the illusion?
Once I am done with sculpting, what wil be the next step in the work flow?
Thank you for your time
Thursday, February 23, 2012
Thursday, February 16, 2012
Tuesday, February 14, 2012
bugbolter

1st hour or so: deciding what to sculpt, zspheres, silouhette, and major muscle groups.
ref:http://cghub.com/images/view/110444/
Saturday, February 11, 2012
LOTR Week
My submission for the LOTR week. Did a bust of the Mouth of Sauron from The Return of the King. Took approx. 3 hours, and I roughly modelled the helmet in maya.
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